4/15/2024 0 Comments Retroarch nes borders![]() ![]() I will be posting these bezels to my HS FTP folder as they are completed. I am starting with 16:9, 16:10 and 4:3 will come shortly after as it should just be a matter of batch resizing and renaming. So 16:9 will be 2560x1440, 16:10 will be 2560x1600 and 4:3 will be 2048×1536.īecause I am going by high resolutions for a particular aspect ratio these bezels will scale down to any resolution that is the same aspect ratio so 16:9 will work on 1920x1080 without any change in configuration. The bezels will be crafted in the either the largest or close to largest resolution for that aspect ratio. ![]() The plan is to release 3 differen't packs, each for the three main aspect ratios 16:9, 16:10 and 4:3. Hi everyone and apologies in advance if this question falls under the noob-like umbrella. Someone can certainly take the images and build out the HL bezel ini files when i am done. How can I use original SNES Classic frames on RetroArch Borders. Turn Off any pipeline animations in User Interface. At this point that project is dead, a lot of the assets are being reused for this project but I will more than likely not be releasing these for HL and will only be available in Retroarch. Shaders that apply a handheld console border image, at different scale factors, for various handheld consoles. Edit the game screen to fit your overlay border, without leaving the RetroArch Menu.1. I already have an old thread for a pack of bezels I was working on for HL. These shaders are used to apply a border image or effect with a transparent window to show content through. download the 'border overlays.zip' at the bottom of this post. ![]()
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